Label - Title of where this warp is, using the 'C-' prefix for Colt-only spaces
Is Colt Only - Is this a spot for Colt to idle at.
Idle Warp - Idle character spot.
Player Warp - Player spot during dialogue.
Main Char Warp - Main character spot during dialogue (if Colt idle, then this is where Colt will be during dialogue).
Char 2 Warp - Secondary character during dialogue.
Char 3 Warp - Tertiary character during dialogue.
Colt Warp - Colt's spot during dialogue, UNLESS Colt is the main character, then this is the fourth character spot.
This is a tedious but not complicated task.
- In the visual novel room, set the Warp Setup Helpers game object active. There should be three characters, Colt and the player.
- Move the helper object to roughly the right area, then adjust each character to its new spot.
- Check that COLT and the other characters can be seen during dialogue by clicking on the game tab and viewing through the camera of the player.
- Once finished adjusting, duplicate an existing CharWarp set under the GameMgr's > Warps > anyCharWarp
- Copy each of the world transforms of the helper and paste it into the matching empty on that new CharWarp set.
- Change the name of the empty parent. On the Game Mgr's > Warp Mgr > Char Warp Parents > Warp Parents > add a new warp set
- Label and assign the variables of the new warp set in the inspector.