Target Prefab - Target prefab to spawn.
Patrol Speed - Speed of patrollers.
Number Patrolling - How many targets will spawn at once.
Total Patrollers To Spawn - How many targets will spawn until it “runs out”
Spawn Delay - Seconds before first and subsequent targets spawn.
Pause On Dmg Received - not currently working, ask Quinn if you need it.
Is Allied - Is the target prefab Allied.
Spawn Location - Origin location of the targets
Patrol Path Locations - Transforms of where the target will go to in each
Loop - If checked, the target will loop from the last location to the first in the patrol path locations.
Complete Level at Endpoint - If the target reaches the last location in the path, the level will end.
Fail On Patroller Death - Ends the task if any spawned patroller dies.
Setting up a patrol for a level is relatively easy. There is an example patrol container preset for a basic target, but it can easily be altered to create variants.