This milestone marks the later half of our development cycle. After attending Games Y’all, which was a major milestone for us, we still have several areas that need refinement and polish. At this stage, this milestone roadmap will not include any major new features until we fully review the feedback form we sent out. Our current biggest weakness is the narrative. By the end of this milestone, we need at least one strong storyline that we can confidently present and build around.
Another issue we have been facing is pacing, especially during presentations. We currently have a lot of dialogue and content to show off, but not enough time to present it effectively. Because of this, we need to focus on highlighting our strengths while minimizing weaker or less polished sections during demos and showcases.
As of now, we do not have any major upcoming events to prepare for, but that may change in the future.
- Camera bobbing
- Slightly increase movement speed
- Experiment with weapon bobbing
- Rebalance and rework levels using play tester feedback
- Add more verticality
- Improve difficulty progression
- Create more visually unique levels
- Begin exploring unique skins/themes for levels
- Add multiple dashes
- Increase dash speed
- Add VFX for impact and readability
- Improve recoil feedback
- Rework shotgun range and balance
- Improve player feedback
- Increase sense of impact
- More achievements
- More character barks
- Gun skin selection
- Face mesh swapping
- Animation poses in VN sections
- Exploding coin targets
- Improved graphs/post-task panel
- Star meter during tasks (HUD rework)
- Typewriter effects per speaker
- Improved dialogue UI and readability
- Add significantly more story content
- Focus heavily on comedy and character interactions
- Make the narrative easier to digest
- Gather narrative feedback from more players/testers
- Improve facial art quality
- Add more gun skins
- Add more gacha items
- Create character-specific targets
- Create character-specific rooms