We are nearing the end of implementing new systems, but we are not quite there yet. At this milestone, we will focus on developing our characters and their unique systems. Of course, we will be adding more UI and art assets, but our biggest challenge will be making each character’s missions feel unique and fun. This, of course, will mean more levels and mechanics added to the game.
- Character-Specific Mechanics (High Priority)
- Design Meeting
- T Bag
- Sound Queues
- Barks Mid-level (Med)
- Situational good/bad
- Bark mgr
- Bark CSV
- Bullet Spread (Med)
- Character Idle and Spawn Locations (Med)
- Characters Demo Their Mechanics
- More Levels (High)
- Focus on Tilt's first
- Utilize Height (Heaven/Hell)
- Smaller and Larger Levels
- Refine Diary UI (Med)
- Update VN Docs (High)
- Storyboard and Documentation (High)
- No "Right" Answers
- Humor, Mystery, Sit-Com
- Subvert Player Expectations Occasionally
- Gacha UI (Med)
- Finalize VFX (Low)
- Targets Breaking
- Sparks
- Wall Ripples
- Weapons
- Characters
- Gatcha Machine
- Room Props
- Players' room (Bed, diary, etc.)
- More gatcha prizes
- Pull models from other games
- New target centers
- More room props and layouts
- Playtests
- Design meetings
- Team Bonding
- Replace Stock Audio
- Theme song
- Gun/target noises