M1 feedback pushed us towards a redesign, so a large part of this milestone will be reworking our current assets to fit a new framework. We will refine and expand the Visual Novel experience while putting the Aim Trainer on the back burner. During this phase, we will focus on rebuilding core systems, improving the aesthetics, and integrating more finalized assets. This milestone may have taken us a step back, but we will quickly recover and move the project along at a steady pace.
- Implement Reputation System (Feb 27th)
- Integrate Character Models (March 6th)
- Refine User Interface (UI)
- Text Boxes (Feb 20th)
- Finalised Font(Feb 20th)
- Implement Revised Story Content (TBD)
- Add Appropriate Sound Effects (Feb 20th)
- Quest Achievement (March 6th)
- Implement Cover Game Mode (Feb 27th)
- Finalize Menus (Main Menu, Stats Menu) (Feb 20th)
- Working
- Looks like the final concept art
- Dynamic Hexs(Feb 27th)
- Button Effects (Fire, Explode, Bullet?)(Feb 27th)
- Refine Crosshair Editor (March 6th)
- Integrate Final Sound Effects (SFX) and
- Basic Visual Effects (VFX) (Feb 27th)
- Implement Models (Targets, Walls, Cover, Weapons) (Feb 27th)
- Task Select (March 6th)
- More Tasks
- Task Categories
- Complete Character Model Blockouts (Completed) (Feb 27)
- Finalize Room Assets (Blockout) (March 6th)
- Complete Gun and Rifle Models (Feb 20)
- Texture Selected Assets: (March 6th)
- Target
- Primary Weapon
- One Character
- Room Assets
- Playtest questionnaire (Feb 20)
- New Trello (Feb 16)
- Onboarding (Feb 17)
- Meetings (every other week on Tuesday)