February 12th
The game does not need to be perfect at this stage, but it must demonstrate clear progression from Milestone 0. The focus of Milestone 1 is on proving that we are actively working toward the broader goal and integrating our core systems into a cohesive experience.
¶ Main Goal
- Core UI implemented
- Room creation
- At least one character added
- Reputation system implemented
- Scene transitions functional
- Progression lock (daily goal must be completed to advance)
- Dialogue synced with character animations or states (Mad, Sad, Happy, etc.)
- Player name and pronoun selection (Will display when appropriate in the visual novel)
- Settings menu implemented
- Polish and clean up existing gameplay
- Add moving targets
- Long-term stats page implemented
- 5-6 story arc summaries
- Character deep-dives (keep all the quirks consistent)
- 2-3 fully dialogued arcs
- Story arcs implemented in-game
- Generate basic tasks
- Generate task variation
- Establish task generation workflow
- Daily goal system implemented
- Crosshair editor (SG)
- UI art pass
- Settings menu organized into tabs
- Finalised SFX and VFX for player feedback
- “Sweet spot” at the center of targets for accuracy feedback
- Build the aim trainer room
- Establish final layout and dimensions
- Simple/blockout assets are acceptable
- Add a gun model
- Add target models
- Add at least one character model
- Placeholder assets are acceptable at this stage
- The Pixel Crushers dialogue system is updated and expanded on (Rep System)
- Playable storyline in Unity with at least 2 arcs
- Expanded and improved aim trainer
- Room built with finalized dimensions
- Character asset (placeholder acceptable)
- Gun model implemented
- Target models implemented
- Functional UI integrated into gameplay