Congratulations! We made it through the entire project with almost everyone still here from the very beginning. I want to sincerely thank everyone for the time, effort, and passion you've put into Friendly Fire. I can't believe how far this project has come in terms of both scope and polish. Every contribution has helped shape the game into what it is today, and I hope everyone has learned something valuable to carry into future projects.
That said, I have to crack the whip one last time. We have one final opportunity to polish this game before we present it for the last time, and I want us to put our best foot forward.
- Bring the gameplay levels up to the visual quality of the visual novel room.
- We cannot afford to leave the levels in their current state.
- Even if we only fully polish the presentation levels, this needs to be our top priority.
- Complete one final UI polish pass.
- Scale down oversized UI elements where needed.
- Make sure everything is consistent, readable, and presentation-ready.
- Implement all remaining dialogue.
- Add the final facial expressions and animations.
- Ensure animations and facial expressions match the dialogue being displayed.
- Tweak each character's dialogue SFX for consistency.
- Add ambience/music during dialogue scenes.
- Make final audio balance adjustments.
- Tutorial polish.
- Shotgun bloom balancing.
- Make gameplay levels visually match the lobby.
- Scale UI where necessary.
- Add Circle Walls
- Complete any remaining bug fixes and polish.
- Final level art pass.
- Lighting polish across all levels.
- Add environmental posters and small details.
- Improve the shooting level with additional set dressing.
- Finish any remaining gacha items/assets.
- Fill the quieter moments during gameplay by talking through what is happening on screen.
- Highlight design decisions, mechanics, and features as they are being shown.
- Focus on selling the game and the experience we created, not just demonstrating gameplay.
- Don't feel like one person has to carry the entire presentation—multiple team members can contribute by talking about their areas of the project.