- Base movement speed should be faster
- Movement feels rough overall
- Add weapon movement/bobbing while moving
- Dash needs refinement:
- More charges
- Dash cancel option
- Stronger VFX/feedback
- More recoil feedback on weapons
- Gun recoil and ammo systems may need additional polish/animation
- Shotgun rage ability lacked clarity:
- Hard to tell effective range
- Ability cooldown feedback needs improvement:
- Add sound cues when abilities become available
- Wolf ability needs better refinement and clearer player feedback
- Fade outlines when enemies/targets are behind walls
- Time slow ability:
- Allow players to store it via a resource bar
- Add clearer visual/audio feedback for abilities and actions
- Levels consistently rated around “3” (functional but lacking polish/refinement)
- Some levels felt aimless at times
- Pacing throughout the game feels rough
- Difficulty progression needs improvement
- More verticality in levels
- More unique/distinct level designs
- Stronger direction/objectives within levels
- Improve star threshold/balance system
- Narrative needs more development
- Players wanted more comedy/personality
- More NPC interaction requested
- Quest feedback needs improvement:
- Better notifications for current quest/objective
- Clearer indication of player level or mission progress
- Add leaderboard functionality
- Most feedback came from experienced FPS players
- Core mechanics seem promising, but polish/refinement is the major focus area right now
- Biggest recurring themes:
- Combat feel
- Movement responsiveness
- Clarity/feedback
- Level pacing and direction